![]() ![]() Nevertheless, many scenes-particularly those that with heavy use of transparencies-show clear artefacts from the upscaling. The PS4 Pro’s implementation of checkerboarding isn’t the best, however. As a 30 FPS title, there is no pressing need to sacrifice IQ keep the framerate high, so image quality remains consistent throughout. The Pro takes this up a notch to 4K, albeit by utilizing checkerboard rendering. On the base PS4, Days Gone runs at a native 1080p. So how do framerate and IQ stack up in Days Gone? ![]() It isn’t exactly the option of choice to deliver the best performance or the best image quality. The whole point of general-purpose engines like Unreal 4 is to offer adequate performance and visuals while scaling well to multiple platforms. ![]() At Sony, Santa Monica’s God of War, and Sucker Punch’s Infamous are cases in point. In general, first-party developers tend to make use of bespoke engines to extract the most from their platforms of choice. SIE Bend has evidently done quite a lot to transform Unreal 4 into a visually stunning open world engine, with capability of rendering in large numbers of zombies onscreen, just like in the Dead Rising series. The studio has a number of well-received mobile conversions under its belt, including Uncharted: Golden Abyss, and Resistance: Retribution. Both of these titles did more with substantially less, bringing what was close to a full-fat console experience kicking and screaming onto the PS Vita and PSP respectively. ![]() Getting game engines to contort in directions they were never meant to is almost a specialty of SIE Bend’s. Nevertheless, looking at SIE Bend’s history, they have quite a bit of experience slotting square pegs in circular holes. As we’ve mentioned, giant open worlds weren’t exactly what Epic had in mind when building Unreal 4. Because it is a source-available engine, limitations in the source code aren’t set in stone: developers can get hold of the source, tweak it, and add modules to meet their requirements. AAA production values and wide-open environments-these are what SIE Bend’s fork of Unreal 4 bring to the table.Īs with the Unreal 3 engine, the utility of using Unreal 4 lies in how open it is, relative to the competition. Days Gones’ achievement lies in scaling the tech up to handle a 30 km2 environment, competing directly with the likes of the Dunia and Avalanche, both of which have been built from the ground up to accommodate large play spaces. Many indie experiences on the engine, such as Kholat feature open worlds, albeit small ones. Unreal 4 is no stranger to games with open-ended maps. As an open world experience, Days Gone arguably pushes the envelope harder. Gears of War 4 demonstrated that, at least in relatively focused cover-shooting experiences, Unreal 4 could provide stunning visual and reliable performance. Apart from Vampyr, and Sea of Thieves, there are precious few mainstream titles that really push the envelope with Unreal 4 on the PS4. While the engine is capable of some truly spectacular visuals (seriously, have a look again at the E3 2013 Elemental demo), it’s been utilized far more often by indie devs this gen, as opposed to AAA teams. Nevertheless, a lot of Unreal 4-powered titles have made their way onto eighth-gen platforms. Unreal 4 hasn’t enjoyed quite ubiquity on console as Unreal 3 did on seventh-gen platforms. Let’s take a closer look at it.ĭays Gone makes use of a modified version of the Unreal 4 Engine. The technology powering Days Gone is undeniably impressive. Luckily for Days Gone, this feature is a tech deep-dive. But-and this is crucial-like we said, reviews are mixed. While the story suffers a bad case of Walking Dead-itis, Day’s Gone’s technical accomplishments have received a lot of praise. On the one hand critics are frustrated with what’s been described as feeling “a few years too late.” It’s been almost universally panned for its generic, zombie-slaying plot. Ah, the elusive Days Gone. Years after the E3 2016 announcement, the PS4 exclusive is finally available in all its zombie-horde-slaying glory. ![]()
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